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The island's largest collection of whiskey undoubtedly resides in Robert Muldoon's possession. This is a generally accepted fact. Others might have wine or tequila, but the whiskey was pretty much all Muldoon's. So when Arcade held his hat hostage, he only really had one thing of value to offer. It's no small mercy, however, that the vet turned down taking a whole bottle from his stash. A few drinks would do, and Muldoon never turned down an excuse to have a few glasses. Getting his hat back in return works out very nicely indeed.
He's still in his uniform when Arcade appears. A combination of always working late, and often being called out after hours means he long ago stopped bothering with changing after work. Like most department heads, he gets a nice (if compact) bungalow for his accommodation. Not that Muldoon spends much time in his. Beyond a few photographs, and a few books, he hasn't added any personal touches to his place. It's all very utilitarian.
When he opens the door the first thing he does is look for the hat. Only once he spots it does he step aside and wave Arcade inside. "Come on in."
He's still in his uniform when Arcade appears. A combination of always working late, and often being called out after hours means he long ago stopped bothering with changing after work. Like most department heads, he gets a nice (if compact) bungalow for his accommodation. Not that Muldoon spends much time in his. Beyond a few photographs, and a few books, he hasn't added any personal touches to his place. It's all very utilitarian.
When he opens the door the first thing he does is look for the hat. Only once he spots it does he step aside and wave Arcade inside. "Come on in."
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"I'll try to keep any future hostage negotiations on par."
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"How have things been?" he asks in an effort to strike up some casual conversation. Neither of them seem good at small talk, and the warden doesn't know Arcade particularly well. Starting with the basics is usually the best idea. "Managing to stay out of trouble?"
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He shakes his head, tallying up a couple of weeks' worth of minor issues and annoyances and finding nothing of particular note. Which is good, really. Ideal. "No missing limbs and no recent emergencies, I think that's the best we can hope for, out here.
"My side of things tends to be pretty boring, though. Or at least quieter, I'm sure."
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After a sip he adds thoughtfully, "And usually you see any aftermath of whatever we're dealing with."
Well, it's either the vets or the doctors. Usually the vets, and that's because Hammond likes to be overly cautious about his little investment.
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Which can still be fairly exciting, when things to horribly wrong - but not a kind of exciting Arcade would ever recommend. It's an unpleasant experience, no matter how often he's gone through the motions. And, technically, even then he's on the sidelines, an auxiliary resource, despite his talents, given his lack of the proper certifications. Unless it's an enormous genetically engineered reptile, he's just in the way.
"Treating a bunch of dinosaurs for whatever fun, new pathogen they've managed to pick up and pass around this week just doesn't have the same kind of flair."
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Generally the warden doesn't judge, but he's a little baffled by the thought of Arcade longing for the excitement he experiences daily. The man's mannerisms are so dry he's probably always clean and sterile enough to walk into an operation. Muldoon has been surprised before, and Arcade doesn't really give much away, but he does not strike the warden as a thrill-seeker.
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"Oh, I'm definitely not. My job may be boring, but considering the alternative, I'm pretty happy with it staying that way." He absolutely isn't looking for a cheap thrill. Let alone at the expense of his own relative safety. But when it comes to work-related small talk, well.
"I'm just a sucker for a good story. That's all. At any rate, I figure yours have to be a lot more interesting than mine."
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He sips his drink and raises an eyebrow as he considers Arcade, amusement creasing the corners of his eyes. "Is this your roundabout way of asking for a story?"
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"But, hey, I'm not picky."
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"What kind of stories do you prefer? Funny ones, dramatic ones, heroic stories or tragic tales? I've got plenty." He sips his drink as he waits for Arcade to decide.
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Although he really doesn't look the part, that kind of obnoxiously charming macho bonding ritual is one with which he is actually quite familiar. Growing up surrounded by military, though, one can hardly avoid the intermittent deluge of war stories and cheap booze and full-chested posturing.
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Standing, he refills his drink before offering Arcade a top-up. Only once they're both sorted does he sit back down again to tell the story.
"If we're talking about scars, the one I usually get asked about is the story of how I got the scars on my shoulder." He taps his right shoulder for reference. "They're more distinct than some of the others I have. You can't mistake them for anything other than a set of canines."
"They're from a long time ago. From before I was working at any animal parks. A friend and I were called out to a village to help with two lions. They were brothers, and known man-eaters. Cattle, goats, and people were all fair game to them." When he takes a sip of his drink it's partly to remind himself to stop before he shares too many unpleasant details in that regard, and to focus on giving a good story.
"The request was urgent, so we left right away and arrived late at night. We talked to the people there, the head of the village, the hunters, the people who had been attacked or seen an attack. Then we started to get our bearings. We'd only been apart a few minutes when I saw one of the lions stalking the perimeter. I didn't hesitate, I took aim to shoot, and that's when his brother pounced me. Sank his teeth right into my shoulder. If I'd been alone I wouldn't have survived it. Luckily, my friend was as good a shot as me. He saved my life that night and many others, and I returned the favour. We managed to get both the lions, so the village was safe. I was much more careful after that."
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"Sounds like a good friend." He pointedly doesn't ask where said friend is now, but Arcade figures if that's part of the story, he won't have to.
"I can only imagine the number of stitches it took to put you back together."
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Though he does pause for a half-second, thoughtful, before answering the non-question Arcade posed. "He's the best friend. Took over Animal Kingdom from me when I moved here. He wanted something calmer now that he has a wife and kids." With a shrug and a sip of his drink he says, "A stable job was the least I owed him."